Class Mods

Items » Class Mods

Class Mods work in a different way then most items. The left/right side and the material effect of the mod do a different effect depending on the body used. It is possible to use effects from a different class on any class mod, just dont expect the other class +Skills to do anything though. The item type is what tells the game what class can equip it or not so as long as that matches your class then you are able to equip it no matter what body it has.

Quality 1-5 scales all effects. 5 is best.

Class mods are made of 9 parts:

Required for class mods Description
Item grade Yes This identifies the base class of the item and along with it, the slot where it can be equipped. For class mods, this will always be gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_<Name>, where <Name> represents the character.
Item type Yes This identifies the sub-class of the item and along with it it may identify the person who can equip the item. For class mods, this will always be gd_CommandDecks.A_Item.Item_CommandDeck_<Name>, where <Name> represents the character.
Body Yes This identifies the body to be drawn in the game and along with it, additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Body_<Name>.<Name>_<Subclass>, where <Name> represents the character and <Subclass> represents the subclass.
Left side No For multi-part items (such as class mods) this identifies the left side to be drawn in the game and along with it, additional bonuses granted by the item.
Right side No For multi-part items (such as class mods) this identifies the right side to be drawn in the game and along with it, additional bonuses granted by the item.
Material Yes This identifies the material to be drawn in the game and along with it, the appropriate sub-class bonuses based on body that will be granted by the item.
Manufacturer Yes This identifies the body to be drawn in the game and along with it, the basic stats of the item.
Prefix No This identifies the prefix to be shown in the game (as a prefix to the item's name) and along with it, it may identify additional bonuses granted by the item.
Title Yes This identifies the title to be shown in the game (the item's name) and along with it, it may identify additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Title.Title_ComDeck<Name>, where <Name> represents the character.

Bodies
The following table contains the bonuses (for each effect) granted by various bodies (gd_CommandDecks.) of all quality levels.

Body / Quality 0 1 2 3 4 5 Effect #1 Effect #2
Body_Brick.Brick_Berskerker ? ? ? ? ? ? Melee damage ?
Body_Brick.Brick_BlastMaster ? ? ? ? ? ? Explosive impact damage ?
Body_Brick.Brick_Bombardier ? ? ? ? ? ? Launcher reload speed ?
Body_Brick.Brick_Centurion ? ? ? ? ? ? Team maximum health Magazin size
Body_Brick.Brick_Skirmisher ? ? ? ? ? ? Team melee damage ?
Body_Brick.Brick_Titan ? ? ? ? ? ? Maximum health Shield capacity
Body_Brick.Brick_Warmonger ? ? ? ? ? ? Team damage ?
Body_Lilith.Lilith_Catalyst ? ? ? ? ? ? Team cooldown ?
Body_Lilith.Lilith_Defender ? ? ? ? ? ? Team shields ?
Body_Lilith.Lilith_Firefly ? ? ? ? ? ? Ignite damage ?
Body_Lilith.Lilith_Mercenary ? ? ? ? ? ? SMG damage ?
Body_Lilith.Lilith_Plaguebearer ? ? ? ? ? ? Corrode damage ?
Body_Lilith.Lilith_Tempest ? ? ? ? ? ? Electric damage ?
Body_Lilith.Lilith_Tormentor ? ? ? ? ? ? Team el. effect chance ?
Body_Loyalty.Loyalty_Anshin +10%, -10% +15%, -12% +20%, -14% +25%, -16% +30%, -18% +30%, -18% Shield recharge delay Shield recharge delay
Body_Loyalty.Loyalty_Atlas +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Weapon recoil reduction
Body_Loyalty.Loyalty_Dahl +10%, +10% +16%, +12% +20%, +15% +25%, +18% +31%, +20% +31%, +20% Weapon damage Shield capacity
Body_Loyalty.Loyalty_Gearbox +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Shield recharge delay
Body_Loyalty.Loyalty_Hyperion +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Shield recharge delay
Body_Loyalty.Loyalty_Jakobs +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Weapon recoil reduction
Body_Loyalty.Loyalty_Maliwan +10%, +10% +16%, +12% +20%, +15% +25%, +18% +31%, +20% +31%, +20% Weapon damage Shield capacity
Body_Loyalty.Loyalty_Pangolin +10%, -10% +15%, -12% +20%, -14% +25%, -16% +30%, -18% +30%, -18% Shield recharge delay Shield recharge delay
Body_Loyalty.Loyalty_SandS +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Shield recharge delay
Body_Loyalty.Loyalty_Tediore +10%, +10% +16%, +12% +20%, +15% +25%, +18% +31%, +20% +31%, +20% Weapon damage Shield capacity
Body_Loyalty.Loyalty_Torgue +10%, +10% +16%, +12% +20%, +15% +25%, +18% +31%, +20% +31%, +20% Weapon damage Shield capacity
Body_Loyalty.Loyalty_Vladof +10%, +10% +16%, +12% +20%, +14% +25%, +16% +31%, +18% +31%, +18% Weapon damage Shield recharge delay
Body_Mordecai.Mordecai_Assassin +20% +24% +28% +32% +36% +36% Corrode damage -
Body_Mordecai.Mordecai_Gunslinger +30% +36% +42% +48% +54% +54% Pistol fire rate -
Body_Mordecai.Mordecai_Hunter +20% +24% +28% +32% +36% +36% Bloodwing damage -
Body_Mordecai.Mordecai_Ranger +20% +24% +28% +32% +36% +36% Team accuracy -
Body_Mordecai.Mordecai_Scavenger +2 +2 +2 +2 +3 +3 Team scavenge extra items -
Body_Mordecai.Mordecai_Sniper +50% +55% +60% +65% +70% +70% Sniper rifle critical hit damage -
Body_Mordecai.Mordecai_Survivor +1 +3 +4 +6 +8 +9 Team health regeneration -
Body_Roland.Roland_Commando ? ? ? ? ? ? Shotgun fire rate ?
Body_Roland.Roland_HeavyGunner ? ? ? ? ? ? Weapon magazine size ?
Body_Roland.Roland_Leader ? ? ? ? ? ? Team extra experience ?
Body_Roland.Roland_Rifleman ? ? ? ? ? ? Combat rifle damage ?
Body_Roland.Roland_ShockTrooper ? ? ? ? ? ? Electrocute damage ?
Body_Roland.Roland_SupportGunner ? ? ? ? ? ? Team ammo regeneration ?
Body_Roland.Roland_Tactician ? ? ? ? ? ? Team shield regeneration ?

Manufacturer Materials
This is the list of all manufacturer materials (gd_CommandDecks.ManufacturerMaterials.):

  • Material_Anshin_1
  • Material_Anshin_2
  • Material_Anshin_3
  • Material_Atlas_1
  • Material_Atlas_2
  • Material_Atlas_3
  • Material_Dahl_1
  • Material_Dahl_2
  • Material_Dahl_3
  • Material_Hyperion_1
  • Material_Hyperion_2
  • Material_Hyperion_3
  • Material_Jakobs_1
  • Material_Jakobs_2
  • Material_Jakobs_3
  • Material_Maliwan_1
  • Material_Maliwan_2
  • Material_Maliwan_3
  • Material_Pangolin_1
  • Material_Pangolin_2
  • Material_Pangolin_3
  • Material_SandS_1
  • Material_SandS_2
  • Material_SandS_3
  • Material_Tediore_1
  • Material_Tediore_2
  • Material_Tediore_3
  • Material_Torgue_1
  • Material_Torgue_2
  • Material_Torgue_3
  • Material_Vladof_1
  • Material_Vladof_2
  • Material_Vladof_3

The material determines the bonuses to be applied based on the body of the class mod (which is basically the sub-class of the character). The manufacturer of the material appears to be irrelevant (hence it is omitted from the table below); only the ID of the material seems to matter. It appears that materials with ID=1 do not give any bonuses, while materials with ID=2 and materials with ID=3 give different bonuses.

The following table contains the bonuses granted by various manufacturer materials (gd_CommandDecks.ManufacturerMaterials.Material_<Manufacturer>_<Material ID>) of all bodies. The table shows the effect, and then the value of the effect based on the quality levels from 0 to 5.

Body / Material ID 1 2 3
Body_Brick.Brick_Berskerker - Bullet Damage Resistance, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_BlastMaster - Elemental Effect Chance, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_Bombardier - Launcher Fire Rate, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_Centurion - Team Health Regeneration, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_Skirmisher - Team Maximum Health, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_Titan - Health Regeneration, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Brick.Brick_Warmonger - Team Melee Damage, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Catalyst - Team Shield Regen, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Defender - Team Corrosive Resist, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Firefly - Ignite Resist, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Mercenary - SMG Elemental Effect, ?/?/?/?/?/? SMG Ammo regen, ?/?/?/?/?/?
Body_Lilith.Lilith_Plaguebearer - Corrode Resist, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Tempest - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Lilith.Lilith_Tormentor - Team El. Effect Damage, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Anshin - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Atlas - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Dahl - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Gearbox - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Hyperion - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Jakobs - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Maliwan - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Pangolin - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_SandS - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Tediore - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Torgue - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Loyalty.Loyalty_Vladof - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Assassin - Corrosive Resistance, +30%/+36%/+42%/+48%/+54%/+54% ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Gunslinger - Pistol Accuracy, +30%/+36%/+42%/+48%/+54%/+54% ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Hunter - Scavenge Extra Items, +1/+1/+1/+1/+1/+1 ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Ranger - Team Critical Hit Damage, +30%/+36%/+42%/+48%/+54%/+54% ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Scavenger - Team Health Regeneration, +1/+2/+3/+4/+6/+7 ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Sniper - Sniper Rifle Accuracy, +30%/+36%/+42%/+48%/+54%/+54% ?, ?/?/?/?/?/?
Body_Mordecai.Mordecai_Survivor - Team Reload Speed, +15%/+21%/+27%/+33%/+39%/+39% ?, ?/?/?/?/?/?
Body_Roland.Roland_Commando - Shotgun Damage, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Roland.Roland_HeavyGunner - Weapon Fire Rate, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Roland.Roland_Leader - Team Recharge Delay, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Roland.Roland_Rifleman - Combat Rifle Recoil Reduction, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Roland.Roland_ShockTrooper - ?, ?/?/?/?/?/? ?, ?/?/?/?/?/?
Body_Roland.Roland_SupportGunner - Team Magazine Size, ?/?/?/?/?/? Team Accuracy, ?/?/?/?/?/?
Body_Roland.Roland_Tactician - Team Health Regeneration, ?/?/?/?/?/? ?, ?/?/?/?/?/?

Manufacturers
Not all manufacturers make all class mods. Here's a reference table for valid manufacturer and item grade combinations:

Item grade / Manufacturer Anshin Atlas Dahl Hyperion Jakobs Maliwan Pangolin S&SMunitions Tediore Torgue Vladof
ItemGrade_Gear_ComDeck_Brick No Yes Yes Yes No No Yes No Yes Yes Yes
ItemGrade_Gear_ComDeck_Lilith Yes Yes Yes Yes No Yes Yes Yes No No No
ItemGrade_Gear_ComDeck_Mordecai No No No Yes Yes Yes Yes Yes Yes No Yes
ItemGrade_Gear_ComDeck_Roland Yes No Yes No Yes Yes No Yes No Yes Yes

NOTE: The table above contains only those manufacturers that produce at least one kind of class mod.

The following table only applies to the [gd_manufacturers.Manufacturers.] section of class mods, describing the required levels based on the quality level for each manufacturers. As you can see all manufacturers (that actually manufacture class mods) require level 48 for a class mod of quality 5.

Manufacturer / Quality 0 1 2 3 4 5
Anshin 4 13 22 31 40 48
Atlas 10 19 28 37 46 48
Dahl 7 16 25 34 43 48
Hyperion 6 15 24 33 42 48
Jakobs 4 13 22 31 40 48
Maliwan 7 15 25 34 43 48
Pangolin 7 16 25 34 43 48
S&SMunitions 4 13 22 31 40 48
Tediore - 13 22 31 40 48
Torgue 10 19 28 37 47 48
Vladof 10 19 28 37 46 48

NOTE: the values above are for blank class mods - various parts may effect the actual requirement level.

Right sides
There are 6 different right sides (apart from "rightsidenone" that appears to be the blank part).
The right sides further improve the "Default Effect" and "Manufacturer Effect" bonuses. The right side bonuses are added to the Default and Manufacturer bonuses that have been already scaled by the quality; meaning that quality does not have any impact on the right side bonuses.
Furthermore, it seems that the second last digit in the Name of the class mod is determined by the right side (see the "Naming" columns in the right side tables below).


Roland (Soldier)

Example of Rolands Rifleman Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland
Type gd_CommandDecks.A_Item.Item_CommandDeck_Roland
Body gd_CommandDecks.Body_Roland.Roland_Rifleman
LeftSide gd_CommandDecks.LeftSide.leftside6c
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Vladof_2
Manufacturer gd_manufacturers.Manufacturers.Vladof
Prefix gd_CommandDecks.Prefix.Prefix_Roland_Rifleman
Title gd_CommandDecks.Title.Title_ComDeckRoland
Quality 5

That gives:

42% Combat Rifle Damage
+3 Assault
+3 Overload
+4 Impact
180% Combat Rifle Recoil Reduction

There are 7 different Class Mods for Roland I found.

Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect
Roland_SupportGunner Team Ammo Regeneration Team Magazine Size Team Accuracy
Roland_Rifleman Combat Rifle Damage Combat Rifle Recoil Reduction Combat Rifle Ammo Regeneration
Roland_Commando Shotgun Fire Rate Shotgun Damage Shotgun Ammo Regeneration
Roland_Tactician Team Shield Regeneration Team Health Regeneration Team Shield Capacity
Roland_HeavyGunner Weapon Magazine Size Weapon Fire Rate Weapon Damage
Roland_ShockTrooper Electrocute Damage Shock Chance Resistance Elemental Effect Chance
Roland_Leader Team Extra Experience Team Recharge Delay Team Recoil Reduction

Effects of LeftSide on skill bonuses are:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Roland_SupportGunner Stockpile Impact Barrage
Roland_Rifleman Assault Overload Impact
Roland_Commando Scattershot Defense Quick Charge
Roland_Tactician Defense Aid Station Quick Charge
Roland_HeavyGunner Impact Overload Metal Storm
Roland_ShockTrooper Fitness Grenadier Refire
Roland_Leader Deploy Grit Defense

These Effects on skill bonuses are all in the same pattern. Look at the table below: This stands only for quality 5 class mods. Lower qualities might have lower skill boosts.

LeftSide Skill Bonus 1 Skill Bonus 2 Skill Bonus 3
leftside1 (+2) / /
leftside1b / (+2) /
leftside1c / / (+2)
leftside2 (+3) / /
leftside2b / (+3) /
leftside2c / / (+3)
leftside3 (+3) (+2) /
leftside3b (+2) / (+3)
leftside3c / (+3) (+2)
leftside4 (+4) (+3) /
leftside4b (+3) / (+4)
leftside4c / (+4) (+3)
leftside5 (+3) (+3) (+3)
leftside6 (+4) (+3) (+3)
leftside6b (+3) (+4) (+3)
leftside6c (+3) (+3) (+4)

These are all the functional left sides for this Class Mod

The right side bonuses for Roland's Heavy Gunner Class Mod (Quality 5 only, different qualities could change the numbers). Material_1 gives no bonuses. rightsidenone gaves the same bonuses as rightside1 in the tests.

Manufacturer_2 Manufacturer_3 Both
Part name +Fire Rate +Damage +Magazine Size
rightsidenone 40% 28% 50%
rightside1 40% 28% 50%
rightside2 40% 28% 55%
rightside3 45% 31% 60%
rightside4 50% 33% 65%
rightside5 50% 33% 70%
rightside6 60% 39% 75%

The remaining right side bonuses for Roland are to be investigated.

Part name Bonus1 Bonus2 Naming
rightside1 ? ? ?
rightside2 ? ? ?
rightside3 ? ? ?
rightside4 ? ? ?
rightside5 ? ? ?
rightside6 ? ? ?
rightsidenone - - -

Mordecai (Hunter)

Example of Mordecais Ranger Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai
Type gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai
Body gd_CommandDecks.Body_Mordecai.Mordecai_Ranger
LeftSide gd_CommandDecks.LeftSide.leftside6
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Tediore_2
Manufacturer gd_manufacturers.Manufacturers.tediore
Prefix gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger
Title gd_CommandDecks.Title.Title_ComDeckMordecai
Quality 5

That gives:

56% Team Accuracy
+4 Predator
+3 Bird Of Prey
+3 Focus
78% Team Critical Hit Damage

There are 7 different Class Mods for Mordecai.

Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect
Mordecai_Ranger Team Accuracy Team Critical Hit Damage Team Accuracy Recovery
Mordecai_Survivor Team Health Regeneration Team Reload Speed Team Damage
Mordecai_Gunslinger Pistol Firerate Pistol Accuracy Pistol Ammo Regeneration
Mordecai_Assassin Corrode Damage Corrosive Resist Corrosive Effect Chance
Mordecai_Scavenger Team Scavenge Extra Items Team Health Regeneration Team Find Rare Items
Mordecai_Hunter Bloodwing Damage Extra Scavenge Items Action Skill Cooldown
Mordecai_Sniper Sniper Rifle Critical Hit Damage Sniper Rifle Accuracy Sniper Rifle Ammo Regeneration

Effects of LeftSide on skill bonuses are:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Mordecai_Ranger Predator Bird Of Pray Focus
Mordecai_Survivor Fast Hands Riotous Remedy Swipe
Mordecai_Gunslinger Deadly Loaded Relentless
Mordecai_Assassin Deadly Lethal Strike Killer
Mordecai_Scavenger Swipe Ransack Out For Blood
Mordecai_Hunter Aerial Impact Swift Strike Out For Blood
Mordecai_Sniper Focus Caliber Carrion Call

The following stats have been recorded on Mordecai's Assassin class mod made by Hyperion:

Part name Bonus1 Bonus2 Naming
rightside1 - - 1
rightside2 +4% - 2
rightside3 +8% +3% 2
rightside4 +12% +6% 3
rightside5 +16% +6% 5
rightside6 +20% +12% 6
rightsidenone - - -

Brick

Example of Brick's Blast Master Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick
Type gd_CommandDecks.A_Item.Item_CommandDeck_Brick
Body gd_CommandDecks.Body_Brick.Brick_BlastMaster
LeftSide gd_CommandDecks.LeftSide.leftside5c
RightSide gd_CommandDecks.RightSide.rightside5
Material gd_CommandDecks.ManufacturerMaterials.Material_Torgue_1
Manufacturer gd_manufacturers.Manufacturers.Torgue
Prefix gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster
Title gd_CommandDecks.Title.Title_ComDeckBrick
Quality 3
Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect
Brick_Berskerker Melee Damage Bullet Damage Resistance Maximum Health
Brick_BlastMaster Explosive Impact Damage Elemental Effect Chance Elemental Effect Chance
Brick_Bombardier Launcher Reload Speed Launcher Fire Rate Launcher Ammo Regeneration
Brick_Centurion Team Maximum Health Team Health Regeneration Team Magazine Size
Brick_Skirmisher Team Melee Damage Team Maximum Health Team Melee Damage Resistance
Brick_Titan Maximum Health Health Regeneration Shield Capacity
Brick_Warmonger Team Damage Team Melee Damage Team Grenade Damage

(For the PS3 version of the game neither the launcher ammo regeneration or the team health regeneration work, unsure if this is the same for the 360 version or not)

(The General Knox DLC has fixed the problem with launcher ammo regeneration and team health regeneration)

The actual right side bonuses for Brick are to be investigated.

Part name Bonus1 Bonus2 Naming
rightside1 ? ? ?
rightside2 ? ? ?
rightside3 ? ? ?
rightside4 ? ? ?
rightside5 ? ? ?
rightside6 ? ? ?
rightsidenone - - -

Lilith

Example of Lilith's Catalyst Class Mod:

Grade gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith
Type gd_CommandDecks.A_Item.Item_CommandDeck_Lilith
Body gd_CommandDecks.Body_Lilith.Lilith_Catalyst
LeftSide gd_CommandDecks.LeftSide.leftside6
RightSide gd_CommandDecks.RightSide.rightside6
Material gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_1
Manufacturer gd_manufacturers.Manufacturers.Maliwan
Prefix gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst
Title gd_CommandDecks.Title.Title_ComDeckLilith
Quality 4
Body Default effect Manufacturer_2 Effect Manufacturer_3 Effect
Lilith_Catalyst Team Cooldown Team Shield Regen Team Find Rare Items
Lilith_Defender Team Shields Team Corrosive Resist Team Ignite Resist
Lilith_Firefly Ignite Damage Ignite Resist Elemental Effect Chance
Lilith_Mercenary SMG Damage SMG Elemental Effect SMG Ammo Regen
Lilith_Plaguebearer Corrode Damage Corrode Resist Corrode Effect Chance
Lilith_Tempest Electric Damage Shock Chance Resist Elemental Effect Chance
Lilith_Tormentor Team El. Effect Chance Team El. Effect Damage Team Damage

Effects of LeftSide on skill bonuses are:

Body LeftSide skill bonus 1 LeftSide skill bonus 2 LeftSide skill bonus 3
Lilith_Catalyst Phoenix Girl Power Intuition
Lilith_Defender Resilience Diva Inner Glow
Lilith_Firefly Spark Phoenix Diva
Lilith_Mercenary Quicksilver High Velocity Girl Power
Lilith_Plaguebearer Venom Inner Glow Mind Games
Lilith_Tempest Radiance Slayer Silent Resolve
Lilith_Tormentor Spark Radiance Striking

The actual right side bonuses for Lilith are to be investigated.

Part name Bonus1 Bonus2 Naming
rightside1 ? ? ?
rightside2 ? ? ?
rightside3 ? ? ?
rightside4 ? ? ?
rightside5 ? ? ?
rightside6 ? ? ?
rightsidenone - - -

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