Items » Class Mods
Class Mods work in a different way then most items. The left/right side and the material effect of the mod do a different effect depending on the body used. It is possible to use effects from a different class on any class mod, just dont expect the other class +Skills to do anything though. The item type is what tells the game what class can equip it or not so as long as that matches your class then you are able to equip it no matter what body it has.
Quality 1-5 scales all effects. 5 is best.
Class mods are made of 9 parts:
Required for class mods | Description | |
---|---|---|
Item grade | Yes | This identifies the base class of the item and along with it, the slot where it can be equipped. For class mods, this will always be gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_<Name>, where <Name> represents the character. |
Item type | Yes | This identifies the sub-class of the item and along with it it may identify the person who can equip the item. For class mods, this will always be gd_CommandDecks.A_Item.Item_CommandDeck_<Name>, where <Name> represents the character. |
Body | Yes | This identifies the body to be drawn in the game and along with it, additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Body_<Name>.<Name>_<Subclass>, where <Name> represents the character and <Subclass> represents the subclass. |
Left side | No | For multi-part items (such as class mods) this identifies the left side to be drawn in the game and along with it, additional bonuses granted by the item. |
Right side | No | For multi-part items (such as class mods) this identifies the right side to be drawn in the game and along with it, additional bonuses granted by the item. |
Material | Yes | This identifies the material to be drawn in the game and along with it, the appropriate sub-class bonuses based on body that will be granted by the item. |
Manufacturer | Yes | This identifies the body to be drawn in the game and along with it, the basic stats of the item. |
Prefix | No | This identifies the prefix to be shown in the game (as a prefix to the item's name) and along with it, it may identify additional bonuses granted by the item. |
Title | Yes | This identifies the title to be shown in the game (the item's name) and along with it, it may identify additional bonuses granted by the item. For class mods, this will always be gd_CommandDecks.Title.Title_ComDeck<Name>, where <Name> represents the character. |
Bodies
The following table contains the bonuses (for each effect) granted by various bodies (gd_CommandDecks.) of all quality levels.
Body / Quality | 0 | 1 | 2 | 3 | 4 | 5 | Effect #1 | Effect #2 |
---|---|---|---|---|---|---|---|---|
Body_Brick.Brick_Berskerker | ? | ? | ? | ? | ? | ? | Melee damage | ? |
Body_Brick.Brick_BlastMaster | ? | ? | ? | ? | ? | ? | Explosive impact damage | ? |
Body_Brick.Brick_Bombardier | ? | ? | ? | ? | ? | ? | Launcher reload speed | ? |
Body_Brick.Brick_Centurion | ? | ? | ? | ? | ? | ? | Team maximum health | Magazin size |
Body_Brick.Brick_Skirmisher | ? | ? | ? | ? | ? | ? | Team melee damage | ? |
Body_Brick.Brick_Titan | ? | ? | ? | ? | ? | ? | Maximum health | Shield capacity |
Body_Brick.Brick_Warmonger | ? | ? | ? | ? | ? | ? | Team damage | ? |
Body_Lilith.Lilith_Catalyst | ? | ? | ? | ? | ? | ? | Team cooldown | ? |
Body_Lilith.Lilith_Defender | ? | ? | ? | ? | ? | ? | Team shields | ? |
Body_Lilith.Lilith_Firefly | ? | ? | ? | ? | ? | ? | Ignite damage | ? |
Body_Lilith.Lilith_Mercenary | ? | ? | ? | ? | ? | ? | SMG damage | ? |
Body_Lilith.Lilith_Plaguebearer | ? | ? | ? | ? | ? | ? | Corrode damage | ? |
Body_Lilith.Lilith_Tempest | ? | ? | ? | ? | ? | ? | Electric damage | ? |
Body_Lilith.Lilith_Tormentor | ? | ? | ? | ? | ? | ? | Team el. effect chance | ? |
Body_Loyalty.Loyalty_Anshin | +10%, -10% | +15%, -12% | +20%, -14% | +25%, -16% | +30%, -18% | +30%, -18% | Shield recharge delay | Shield recharge delay |
Body_Loyalty.Loyalty_Atlas | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Weapon recoil reduction |
Body_Loyalty.Loyalty_Dahl | +10%, +10% | +16%, +12% | +20%, +15% | +25%, +18% | +31%, +20% | +31%, +20% | Weapon damage | Shield capacity |
Body_Loyalty.Loyalty_Gearbox | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Shield recharge delay |
Body_Loyalty.Loyalty_Hyperion | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Shield recharge delay |
Body_Loyalty.Loyalty_Jakobs | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Weapon recoil reduction |
Body_Loyalty.Loyalty_Maliwan | +10%, +10% | +16%, +12% | +20%, +15% | +25%, +18% | +31%, +20% | +31%, +20% | Weapon damage | Shield capacity |
Body_Loyalty.Loyalty_Pangolin | +10%, -10% | +15%, -12% | +20%, -14% | +25%, -16% | +30%, -18% | +30%, -18% | Shield recharge delay | Shield recharge delay |
Body_Loyalty.Loyalty_SandS | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Shield recharge delay |
Body_Loyalty.Loyalty_Tediore | +10%, +10% | +16%, +12% | +20%, +15% | +25%, +18% | +31%, +20% | +31%, +20% | Weapon damage | Shield capacity |
Body_Loyalty.Loyalty_Torgue | +10%, +10% | +16%, +12% | +20%, +15% | +25%, +18% | +31%, +20% | +31%, +20% | Weapon damage | Shield capacity |
Body_Loyalty.Loyalty_Vladof | +10%, +10% | +16%, +12% | +20%, +14% | +25%, +16% | +31%, +18% | +31%, +18% | Weapon damage | Shield recharge delay |
Body_Mordecai.Mordecai_Assassin | +20% | +24% | +28% | +32% | +36% | +36% | Corrode damage | - |
Body_Mordecai.Mordecai_Gunslinger | +30% | +36% | +42% | +48% | +54% | +54% | Pistol fire rate | - |
Body_Mordecai.Mordecai_Hunter | +20% | +24% | +28% | +32% | +36% | +36% | Bloodwing damage | - |
Body_Mordecai.Mordecai_Ranger | +20% | +24% | +28% | +32% | +36% | +36% | Team accuracy | - |
Body_Mordecai.Mordecai_Scavenger | +2 | +2 | +2 | +2 | +3 | +3 | Team scavenge extra items | - |
Body_Mordecai.Mordecai_Sniper | +50% | +55% | +60% | +65% | +70% | +70% | Sniper rifle critical hit damage | - |
Body_Mordecai.Mordecai_Survivor | +1 | +3 | +4 | +6 | +8 | +9 | Team health regeneration | - |
Body_Roland.Roland_Commando | ? | ? | ? | ? | ? | ? | Shotgun fire rate | ? |
Body_Roland.Roland_HeavyGunner | ? | ? | ? | ? | ? | ? | Weapon magazine size | ? |
Body_Roland.Roland_Leader | ? | ? | ? | ? | ? | ? | Team extra experience | ? |
Body_Roland.Roland_Rifleman | ? | ? | ? | ? | ? | ? | Combat rifle damage | ? |
Body_Roland.Roland_ShockTrooper | ? | ? | ? | ? | ? | ? | Electrocute damage | ? |
Body_Roland.Roland_SupportGunner | ? | ? | ? | ? | ? | ? | Team ammo regeneration | ? |
Body_Roland.Roland_Tactician | ? | ? | ? | ? | ? | ? | Team shield regeneration | ? |
Manufacturer Materials
This is the list of all manufacturer materials (gd_CommandDecks.ManufacturerMaterials.):
- Material_Anshin_1
- Material_Anshin_2
- Material_Anshin_3
- Material_Atlas_1
- Material_Atlas_2
- Material_Atlas_3
- Material_Dahl_1
- Material_Dahl_2
- Material_Dahl_3
- Material_Hyperion_1
- Material_Hyperion_2
- Material_Hyperion_3
- Material_Jakobs_1
- Material_Jakobs_2
- Material_Jakobs_3
- Material_Maliwan_1
- Material_Maliwan_2
- Material_Maliwan_3
- Material_Pangolin_1
- Material_Pangolin_2
- Material_Pangolin_3
- Material_SandS_1
- Material_SandS_2
- Material_SandS_3
- Material_Tediore_1
- Material_Tediore_2
- Material_Tediore_3
- Material_Torgue_1
- Material_Torgue_2
- Material_Torgue_3
- Material_Vladof_1
- Material_Vladof_2
- Material_Vladof_3
The material determines the bonuses to be applied based on the body of the class mod (which is basically the sub-class of the character). The manufacturer of the material appears to be irrelevant (hence it is omitted from the table below); only the ID of the material seems to matter. It appears that materials with ID=1 do not give any bonuses, while materials with ID=2 and materials with ID=3 give different bonuses.
The following table contains the bonuses granted by various manufacturer materials (gd_CommandDecks.ManufacturerMaterials.Material_<Manufacturer>_<Material ID>) of all bodies. The table shows the effect, and then the value of the effect based on the quality levels from 0 to 5.
Body / Material ID | 1 | 2 | 3 |
---|---|---|---|
Body_Brick.Brick_Berskerker | - | Bullet Damage Resistance, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_BlastMaster | - | Elemental Effect Chance, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_Bombardier | - | Launcher Fire Rate, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_Centurion | - | Team Health Regeneration, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_Skirmisher | - | Team Maximum Health, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_Titan | - | Health Regeneration, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Brick.Brick_Warmonger | - | Team Melee Damage, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Catalyst | - | Team Shield Regen, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Defender | - | Team Corrosive Resist, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Firefly | - | Ignite Resist, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Mercenary | - | SMG Elemental Effect, ?/?/?/?/?/? | SMG Ammo regen, ?/?/?/?/?/? |
Body_Lilith.Lilith_Plaguebearer | - | Corrode Resist, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Tempest | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Lilith.Lilith_Tormentor | - | Team El. Effect Damage, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Anshin | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Atlas | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Dahl | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Gearbox | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Hyperion | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Jakobs | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Maliwan | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Pangolin | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_SandS | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Tediore | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Torgue | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Loyalty.Loyalty_Vladof | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Assassin | - | Corrosive Resistance, +30%/+36%/+42%/+48%/+54%/+54% | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Gunslinger | - | Pistol Accuracy, +30%/+36%/+42%/+48%/+54%/+54% | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Hunter | - | Scavenge Extra Items, +1/+1/+1/+1/+1/+1 | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Ranger | - | Team Critical Hit Damage, +30%/+36%/+42%/+48%/+54%/+54% | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Scavenger | - | Team Health Regeneration, +1/+2/+3/+4/+6/+7 | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Sniper | - | Sniper Rifle Accuracy, +30%/+36%/+42%/+48%/+54%/+54% | ?, ?/?/?/?/?/? |
Body_Mordecai.Mordecai_Survivor | - | Team Reload Speed, +15%/+21%/+27%/+33%/+39%/+39% | ?, ?/?/?/?/?/? |
Body_Roland.Roland_Commando | - | Shotgun Damage, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Roland.Roland_HeavyGunner | - | Weapon Fire Rate, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Roland.Roland_Leader | - | Team Recharge Delay, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Roland.Roland_Rifleman | - | Combat Rifle Recoil Reduction, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Roland.Roland_ShockTrooper | - | ?, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Body_Roland.Roland_SupportGunner | - | Team Magazine Size, ?/?/?/?/?/? | Team Accuracy, ?/?/?/?/?/? |
Body_Roland.Roland_Tactician | - | Team Health Regeneration, ?/?/?/?/?/? | ?, ?/?/?/?/?/? |
Manufacturers
Not all manufacturers make all class mods. Here's a reference table for valid manufacturer and item grade combinations:
Item grade / Manufacturer | Anshin | Atlas | Dahl | Hyperion | Jakobs | Maliwan | Pangolin | S&SMunitions | Tediore | Torgue | Vladof |
---|---|---|---|---|---|---|---|---|---|---|---|
ItemGrade_Gear_ComDeck_Brick | No | Yes | Yes | Yes | No | No | Yes | No | Yes | Yes | Yes |
ItemGrade_Gear_ComDeck_Lilith | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No |
ItemGrade_Gear_ComDeck_Mordecai | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes |
ItemGrade_Gear_ComDeck_Roland | Yes | No | Yes | No | Yes | Yes | No | Yes | No | Yes | Yes |
NOTE: The table above contains only those manufacturers that produce at least one kind of class mod.
The following table only applies to the [gd_manufacturers.Manufacturers.] section of class mods, describing the required levels based on the quality level for each manufacturers. As you can see all manufacturers (that actually manufacture class mods) require level 48 for a class mod of quality 5.
Manufacturer / Quality | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Anshin | 4 | 13 | 22 | 31 | 40 | 48 |
Atlas | 10 | 19 | 28 | 37 | 46 | 48 |
Dahl | 7 | 16 | 25 | 34 | 43 | 48 |
Hyperion | 6 | 15 | 24 | 33 | 42 | 48 |
Jakobs | 4 | 13 | 22 | 31 | 40 | 48 |
Maliwan | 7 | 15 | 25 | 34 | 43 | 48 |
Pangolin | 7 | 16 | 25 | 34 | 43 | 48 |
S&SMunitions | 4 | 13 | 22 | 31 | 40 | 48 |
Tediore | - | 13 | 22 | 31 | 40 | 48 |
Torgue | 10 | 19 | 28 | 37 | 47 | 48 |
Vladof | 10 | 19 | 28 | 37 | 46 | 48 |
NOTE: the values above are for blank class mods - various parts may effect the actual requirement level.
Right sides
There are 6 different right sides (apart from "rightsidenone" that appears to be the blank part).
The right sides further improve the "Default Effect" and "Manufacturer Effect" bonuses. The right side bonuses are added to the Default and Manufacturer bonuses that have been already scaled by the quality; meaning that quality does not have any impact on the right side bonuses.
Furthermore, it seems that the second last digit in the Name of the class mod is determined by the right side (see the "Naming" columns in the right side tables below).
Roland (Soldier)
Example of Rolands Rifleman Class Mod:
Grade | gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland |
---|---|
Type | gd_CommandDecks.A_Item.Item_CommandDeck_Roland |
Body | gd_CommandDecks.Body_Roland.Roland_Rifleman |
LeftSide | gd_CommandDecks.LeftSide.leftside6c |
RightSide | gd_CommandDecks.RightSide.rightside6 |
Material | gd_CommandDecks.ManufacturerMaterials.Material_Vladof_2 |
Manufacturer | gd_manufacturers.Manufacturers.Vladof |
Prefix | gd_CommandDecks.Prefix.Prefix_Roland_Rifleman |
Title | gd_CommandDecks.Title.Title_ComDeckRoland |
Quality | 5 |
That gives:
42% | Combat Rifle Damage |
+3 | Assault |
+3 | Overload |
+4 | Impact |
180% | Combat Rifle Recoil Reduction |
There are 7 different Class Mods for Roland I found.
Body | Default effect | Manufacturer_2 Effect | Manufacturer_3 Effect |
---|---|---|---|
Roland_SupportGunner | Team Ammo Regeneration | Team Magazine Size | Team Accuracy |
Roland_Rifleman | Combat Rifle Damage | Combat Rifle Recoil Reduction | Combat Rifle Ammo Regeneration |
Roland_Commando | Shotgun Fire Rate | Shotgun Damage | Shotgun Ammo Regeneration |
Roland_Tactician | Team Shield Regeneration | Team Health Regeneration | Team Shield Capacity |
Roland_HeavyGunner | Weapon Magazine Size | Weapon Fire Rate | Weapon Damage |
Roland_ShockTrooper | Electrocute Damage | Shock Chance Resistance | Elemental Effect Chance |
Roland_Leader | Team Extra Experience | Team Recharge Delay | Team Recoil Reduction |
Effects of LeftSide on skill bonuses are:
Body | LeftSide skill bonus 1 | LeftSide skill bonus 2 | LeftSide skill bonus 3 |
---|---|---|---|
Roland_SupportGunner | Stockpile | Impact | Barrage |
Roland_Rifleman | Assault | Overload | Impact |
Roland_Commando | Scattershot | Defense | Quick Charge |
Roland_Tactician | Defense | Aid Station | Quick Charge |
Roland_HeavyGunner | Impact | Overload | Metal Storm |
Roland_ShockTrooper | Fitness | Grenadier | Refire |
Roland_Leader | Deploy | Grit | Defense |
These Effects on skill bonuses are all in the same pattern. Look at the table below: This stands only for quality 5 class mods. Lower qualities might have lower skill boosts.
LeftSide | Skill Bonus 1 | Skill Bonus 2 | Skill Bonus 3 |
---|---|---|---|
leftside1 | (+2) | / | / |
leftside1b | / | (+2) | / |
leftside1c | / | / | (+2) |
leftside2 | (+3) | / | / |
leftside2b | / | (+3) | / |
leftside2c | / | / | (+3) |
leftside3 | (+3) | (+2) | / |
leftside3b | (+2) | / | (+3) |
leftside3c | / | (+3) | (+2) |
leftside4 | (+4) | (+3) | / |
leftside4b | (+3) | / | (+4) |
leftside4c | / | (+4) | (+3) |
leftside5 | (+3) | (+3) | (+3) |
leftside6 | (+4) | (+3) | (+3) |
leftside6b | (+3) | (+4) | (+3) |
leftside6c | (+3) | (+3) | (+4) |
These are all the functional left sides for this Class Mod
The right side bonuses for Roland's Heavy Gunner Class Mod (Quality 5 only, different qualities could change the numbers). Material_1 gives no bonuses. rightsidenone gaves the same bonuses as rightside1 in the tests.
Manufacturer_2 | Manufacturer_3 | Both | |
---|---|---|---|
Part name | +Fire Rate | +Damage | +Magazine Size |
rightsidenone | 40% | 28% | 50% |
rightside1 | 40% | 28% | 50% |
rightside2 | 40% | 28% | 55% |
rightside3 | 45% | 31% | 60% |
rightside4 | 50% | 33% | 65% |
rightside5 | 50% | 33% | 70% |
rightside6 | 60% | 39% | 75% |
The remaining right side bonuses for Roland are to be investigated.
Part name | Bonus1 | Bonus2 | Naming |
---|---|---|---|
rightside1 | ? | ? | ? |
rightside2 | ? | ? | ? |
rightside3 | ? | ? | ? |
rightside4 | ? | ? | ? |
rightside5 | ? | ? | ? |
rightside6 | ? | ? | ? |
rightsidenone | - | - | - |
Mordecai (Hunter)
Example of Mordecais Ranger Class Mod:
Grade | gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai |
---|---|
Type | gd_CommandDecks.A_Item.Item_CommandDeck_Mordecai |
Body | gd_CommandDecks.Body_Mordecai.Mordecai_Ranger |
LeftSide | gd_CommandDecks.LeftSide.leftside6 |
RightSide | gd_CommandDecks.RightSide.rightside6 |
Material | gd_CommandDecks.ManufacturerMaterials.Material_Tediore_2 |
Manufacturer | gd_manufacturers.Manufacturers.tediore |
Prefix | gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger |
Title | gd_CommandDecks.Title.Title_ComDeckMordecai |
Quality | 5 |
That gives:
56% | Team Accuracy |
+4 | Predator |
+3 | Bird Of Prey |
+3 | Focus |
78% | Team Critical Hit Damage |
There are 7 different Class Mods for Mordecai.
Body | Default effect | Manufacturer_2 Effect | Manufacturer_3 Effect |
---|---|---|---|
Mordecai_Ranger | Team Accuracy | Team Critical Hit Damage | Team Accuracy Recovery |
Mordecai_Survivor | Team Health Regeneration | Team Reload Speed | Team Damage |
Mordecai_Gunslinger | Pistol Firerate | Pistol Accuracy | Pistol Ammo Regeneration |
Mordecai_Assassin | Corrode Damage | Corrosive Resist | Corrosive Effect Chance |
Mordecai_Scavenger | Team Scavenge Extra Items | Team Health Regeneration | Team Find Rare Items |
Mordecai_Hunter | Bloodwing Damage | Extra Scavenge Items | Action Skill Cooldown |
Mordecai_Sniper | Sniper Rifle Critical Hit Damage | Sniper Rifle Accuracy | Sniper Rifle Ammo Regeneration |
Effects of LeftSide on skill bonuses are:
Body | LeftSide skill bonus 1 | LeftSide skill bonus 2 | LeftSide skill bonus 3 |
---|---|---|---|
Mordecai_Ranger | Predator | Bird Of Pray | Focus |
Mordecai_Survivor | Fast Hands | Riotous Remedy | Swipe |
Mordecai_Gunslinger | Deadly | Loaded | Relentless |
Mordecai_Assassin | Deadly | Lethal Strike | Killer |
Mordecai_Scavenger | Swipe | Ransack | Out For Blood |
Mordecai_Hunter | Aerial Impact | Swift Strike | Out For Blood |
Mordecai_Sniper | Focus | Caliber | Carrion Call |
The following stats have been recorded on Mordecai's Assassin class mod made by Hyperion:
Part name | Bonus1 | Bonus2 | Naming |
---|---|---|---|
rightside1 | - | - | 1 |
rightside2 | +4% | - | 2 |
rightside3 | +8% | +3% | 2 |
rightside4 | +12% | +6% | 3 |
rightside5 | +16% | +6% | 5 |
rightside6 | +20% | +12% | 6 |
rightsidenone | - | - | - |
Brick
Example of Brick's Blast Master Class Mod:
Grade | gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick |
---|---|
Type | gd_CommandDecks.A_Item.Item_CommandDeck_Brick |
Body | gd_CommandDecks.Body_Brick.Brick_BlastMaster |
LeftSide | gd_CommandDecks.LeftSide.leftside5c |
RightSide | gd_CommandDecks.RightSide.rightside5 |
Material | gd_CommandDecks.ManufacturerMaterials.Material_Torgue_1 |
Manufacturer | gd_manufacturers.Manufacturers.Torgue |
Prefix | gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster |
Title | gd_CommandDecks.Title.Title_ComDeckBrick |
Quality | 3 |
Body | Default effect | Manufacturer_2 Effect | Manufacturer_3 Effect |
---|---|---|---|
Brick_Berskerker | Melee Damage | Bullet Damage Resistance | Maximum Health |
Brick_BlastMaster | Explosive Impact Damage | Elemental Effect Chance | Elemental Effect Chance |
Brick_Bombardier | Launcher Reload Speed | Launcher Fire Rate | Launcher Ammo Regeneration |
Brick_Centurion | Team Maximum Health | Team Health Regeneration | Team Magazine Size |
Brick_Skirmisher | Team Melee Damage | Team Maximum Health | Team Melee Damage Resistance |
Brick_Titan | Maximum Health | Health Regeneration | Shield Capacity |
Brick_Warmonger | Team Damage | Team Melee Damage | Team Grenade Damage |
(For the PS3 version of the game neither the launcher ammo regeneration or the team health regeneration work, unsure if this is the same for the 360 version or not)
(The General Knox DLC has fixed the problem with launcher ammo regeneration and team health regeneration)
The actual right side bonuses for Brick are to be investigated.
Part name | Bonus1 | Bonus2 | Naming |
---|---|---|---|
rightside1 | ? | ? | ? |
rightside2 | ? | ? | ? |
rightside3 | ? | ? | ? |
rightside4 | ? | ? | ? |
rightside5 | ? | ? | ? |
rightside6 | ? | ? | ? |
rightsidenone | - | - | - |
Lilith
Example of Lilith's Catalyst Class Mod:
Grade | gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith |
---|---|
Type | gd_CommandDecks.A_Item.Item_CommandDeck_Lilith |
Body | gd_CommandDecks.Body_Lilith.Lilith_Catalyst |
LeftSide | gd_CommandDecks.LeftSide.leftside6 |
RightSide | gd_CommandDecks.RightSide.rightside6 |
Material | gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_1 |
Manufacturer | gd_manufacturers.Manufacturers.Maliwan |
Prefix | gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst |
Title | gd_CommandDecks.Title.Title_ComDeckLilith |
Quality | 4 |
Body | Default effect | Manufacturer_2 Effect | Manufacturer_3 Effect |
---|---|---|---|
Lilith_Catalyst | Team Cooldown | Team Shield Regen | Team Find Rare Items |
Lilith_Defender | Team Shields | Team Corrosive Resist | Team Ignite Resist |
Lilith_Firefly | Ignite Damage | Ignite Resist | Elemental Effect Chance |
Lilith_Mercenary | SMG Damage | SMG Elemental Effect | SMG Ammo Regen |
Lilith_Plaguebearer | Corrode Damage | Corrode Resist | Corrode Effect Chance |
Lilith_Tempest | Electric Damage | Shock Chance Resist | Elemental Effect Chance |
Lilith_Tormentor | Team El. Effect Chance | Team El. Effect Damage | Team Damage |
Effects of LeftSide on skill bonuses are:
Body | LeftSide skill bonus 1 | LeftSide skill bonus 2 | LeftSide skill bonus 3 |
---|---|---|---|
Lilith_Catalyst | Phoenix | Girl Power | Intuition |
Lilith_Defender | Resilience | Diva | Inner Glow |
Lilith_Firefly | Spark | Phoenix | Diva |
Lilith_Mercenary | Quicksilver | High Velocity | Girl Power |
Lilith_Plaguebearer | Venom | Inner Glow | Mind Games |
Lilith_Tempest | Radiance | Slayer | Silent Resolve |
Lilith_Tormentor | Spark | Radiance | Striking |
The actual right side bonuses for Lilith are to be investigated.
Part name | Bonus1 | Bonus2 | Naming |
---|---|---|---|
rightside1 | ? | ? | ? |
rightside2 | ? | ? | ? |
rightside3 | ? | ? | ? |
rightside4 | ? | ? | ? |
rightside5 | ? | ? | ? |
rightside6 | ? | ? | ? |
rightsidenone | - | - | - |