Combat Rifle
Combat Rifle Type Extra Effect
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle ?
Format for Combat Rifle Parts gd_weap_combat_rifle.[Part Type].[Part Name]

The Base Combat Rifle has:

10 Damage
89.2 Accuracy
10.0 Rate of fire

There are also some base damage changes, depending on the Manufacturer of the base weapon.

Tediore = +90% damage
Dahl = +160% damage
Hyperion = +130% damage

On top of the above modifiers for manufacturer type, there are also material type modifiers for each manufacturer.

These are presented as "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Manufacturer tag from below table_Level Number"

For a Hyperion level 3, it would look like this

"gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3"

Manufacturer Material level 1 Material level 2 Material level 3 (Green Description Text)
Atlas (Atlas_1) -3% Recoil Reduction, +50% Fire Rate, +Mag size, +10% Damage (Atlas_2) -3% Recoil Reduction, +50% Fire Rate, +mag size, +15% damage (Atlas_3) -3% Recoil Reduction, +50% Fire Rate, +mag size, +20% Damage
Dahl (Dahl_1) +23% Recoil Reduction, -2.5% Accuracy (Dahl_2) +29% Recoil Reduction, -2% Accuracy, +10% Damage (Dahl_3) +44% Recoil Reduction, -2% Accuracy, +20% Damage
Hyperion (Hyperion_1) +41% Recoil Reduction, +41% Accuracy (Hyperion_2) +46% Accuracy, +41% Recoil Reduction, +23% Fire rate, +20% damage (Hyperion_3) +50% Accuracy, +44% Recoil Reduction, +23% Reload Speed, +30% Damage
Jakobs (Jakobs_1) +36% Damage, -33% Fire rate (Jakobs_2) +25% Damage, -33% Fire Rate, +4% Accuracy (Jakobs_3) +50% Damage, -33% Fire Rate, -7% Accuracy
Maliwan (Maliwan_1) High Elemental Effect Chance (Maliwan_2) +10% Damage, +1% Accuracy, Higher Elemental Effect Chance (Maliwan_3) +10% Damage, +2% Accuracy, Very High Elemental Effect Chance
SandSMunitions (SandS_1) +Mag size (SandS_2) +10% Damage, ++mag size (SandS_3) +10% Damage, +++mag size
Tediore (Tediore_1) +41% Reload Speed, -15% damage, -4% Accuracy (Tediore_2) +46% Reload Speed, -10% damage, -3% Accuracy (Tediore_3) +50% Reload Speed, -10% Damage, -2% Accuracy
Torgue (Torgue_1) +20% Damage, +14% Fire Rate, -4% Accuracy (Torgue_2) +25% Damage, +14% Fire Rate, -4% Accuracy (Torgue_3) +31% Damage, +14% Fire Rate, -3.5% Accuracy
Vladof (Vladof_1) +31% Fire Rate, -4% Accuracy (Vladof_2) +33% Fire Rate,?4% Accuracy, +10% Damage (Vladof_3) +36% Fire Rate, -4% Accuracy, +10% Damage

The rest of this list I have updated as single part weapons on an Atlas base. Different effects may result from combinations.

Part Name Part Type Damage Mod Accuracy Mod Fire Rate Mod Extra Effect
body1 Body -10% ? ? ?
body2 Body +10% ? -17% ?
body3 Body -10% ? +30% ?
body4 Body +20% ? -23% ?
body4_Tediore_Guardian Body +20% ? -23% Ammo Regen
body5 Body +20% ? +50% Green Description text
grip1 Grip - - - Used on Tediore guns
grip2 Grip - - - Used on Vladof guns
grip3 Grip - - - Used on Hyperion and S&S guns
grip4 Grip - - - Used on Dahl and Torgue guns
grip5 Grip - - - Used on Atlas guns, Better recoil reduction
grip5_Gearbox Grip - - - -
mag1 Mag - - - -
mag1a_pounder Mag +50% ? -67% -50% magazine capacity, Single shot instead of 3x round burst and Green Description text
mag2 Mag - - - -
mag3 Mag ? ? ? +50% Mag capacity
mag3_Dahl_Raven Mag ? ? ? +75% mag capacity, 5 round burst
mag4 Mag - - - -
mag5 Mag - - - -
mag5_VladofRevolution Mag - - - -
barrel1 Barrel - - - -
barrel1_starter Barrel ? +2% ? ?
barrel2 Barrel +20% -3.5% ? ?
barrel3 Barrel +10% +4% ? ?
barrel4 Barrel +30% +3% ? ?
barrel4_Dahl_Raven Barrel +30% +3% ? +67% Burst Fire Count and Yellow Description text
barrel5 Barrel +20% +7% ? Green Description text
barrel5_Hyperion_Destroyer Barrel +20% +7% ? Fires Full magazine burst in zoom mode
sight_none Sight ? ? ? ?
sight1 Sight ? ? ? 1.4x Weapon Zoom(iron sights)
sight2 Sight ? ? ? 2x Weapon Zoom(iron sights)
sight3 Sight ? ? ? 2.4x Weapon Zoom(scoped)
sight4 Sight ? ? ? 3.2x Weapon Zoom(scoped)
sight5 Sight ? ? ? 3.6x Weapon Zoom(scoped)
GameStop_sight4 Sight - - - -
Sentinel_sight4 Sight - - - -
stock_none Stock - - - -
stock1 Stock - - - -
stock2 Stock - - - -
stock3 Stock - - - -
stock4 Stock - - - -
stock5 Stock - - - Green Description text
acc_none Acc - - - -
acc1 Acc - - - -
acc1_Frantic Acc - - - -
acc2 Acc - - - -
acc2_Intense Acc ? +1.5% ? +50% Crit Damage
acc3 Acc - - - -
acc3_Corrosive Acc -30% ? ? 1x Acid Elemental
acc3_Maliwan_Defiler_Corrosive Acc - - - -
acc3_Shock Acc -30% ? ? 1x Lightning Elemental
acc4 Acc - - - -
acc4_Deathly Acc +20% ? ? ?
acc4_SandS_Draco Acc - - - -
acc4_SandS_Draco_Incendiary Acc - - - 3x Fire Elemental
acc5 Acc ? ? ? ?
acc5_Atlas_Ogre_Explosive Acc - - - 3x Explosive Elemental
acc5_Explosive Acc -30% ? ? 1x Explosive Elemental
acc5_Incendiary Acc -30% ? ? 1x Fire Elemental
Title__Rifle Title ? ? ? Rifle
Title_Accuracy1_Cobra Title ? ? ? Cobra +29% Recoil Reduction
Title_Damage1_Mauler Title ? ? ? Mauler
Title_Damage2_Stomper Title +50% ? ? Stomper, reduces bullet speed
Title_Firerate1_Havoc Title ? ? ? Havoc
Title_Mag1_Pounder Title +10% ? ? Pounder
Title_Tediore_Guardian Title ? ? ? Guardian
Title_Vladof_Mag5_Revolution Title ? ? ? Revolution
TitleM_Atlas_Ogre Title ? ? ? Ogre
TitleM_Dahl_Raven Title ? ? ? Raven ("2 more bullets make all the difference")
TitleM_Hyperion_Destroyer Title ? ? ? Destroyer ("The destructor has come")
TitleM_Tediore_Guardian Title ? ? ? Guardian ("Hold your ground… Forever.")
TitleM_Torgue_Bastard Title ? ? ? Bastard ("TORGUE! Bastard Guns for Bastard People!")
TitleM_Vladof_Revolution Title ? ? ? Revolution
TitleU_Retail_Sentinel Title ? ? ? The Sentinel ("A watchful eye")
Prefix_LowDamage1_Short Prefix ? ? ? Short
Prefix_Damage1_Punishing Prefix ? ? ? Punishing
Prefix_Acc1_Frantic Prefix ? ? ? Frantic
Prefix_Acc2_Intense Prefix ? ? ? Intense
Prefix_Acc3_Deathly Prefix ? ? ? Deathly
Prefix_Kick1_Glorious Prefix ? ? ? Glorious
Prefix_Vladof_Kick1_Glorious Prefix ? ? ? Glorious
Prefix_Mag2_Support Prefix ? ? ? Support
Prefix_Technical Prefix ? ? ? Technical
Prefix__Combat Prefix ? ? ? Combat
Prefix_DTCorrosive1_Corrosive Prefix ? ? ? Corrosive (upgrades corrosion element to 1x)
Prefix_DTCorrosive2_Caustic Prefix ? ? ? Caustic (upgrades corrosion element to 2x)
Prefix_DTCorrosive3_Vitriolic Prefix ? ? ? Vitriolic (upgrades corrosion element to 3x)
Prefix_DTCorrosive4_Pestilent Prefix ? ? ? Pestilent (upgrades element to 4x)
Prefix_DTExplosive1_Exploding Prefix ? ? ? Exploding (upgrades Explosive element to 1x)
Prefix_DTExplosive2_Blast Prefix ? ? ? Blast (upgrades Explosive element to 2x)
Prefix_DTExplosive3_Detonating Prefix ? ? ? Detonating (upgrades Explosive element to 3x)
Prefix_DTExplosive4_Erupting Prefix ? ? ? Erupting (upgrades Explosive element to 4x)
Prefix_DTIncendiary1_Flaming Prefix ? ? ? Flaming (upgrades Incendiary element to 1x)
Prefix_DTIncendiary2_Incendiary Prefix ? ? ? Incendiary (upgrades Incendiary element to 2x)
Prefix_DTIncendiary3_Burning Prefix ? ? ? Burning (upgrades Incendiary element to 3x)
Prefix_DTIncendiary4_Combustion Prefix ? ? ? Combustion (upgrades Incendiary element to 4x)
Prefix_DTShock1_Shock Prefix ? ? ? Shock (upgrades shock element to 1x)
Prefix_DTShock2_Static Prefix ? ? ? Static (upgrades shock element to 2x)
Prefix_DTShock3_Lightning Prefix ? ? ? Lightning (upgrades shock element to 3x)
Prefix_DTShock4_Fulgurating Prefix ? ? ? Fulgurating (upgrades shock element to 4x)
Prefix_Quality1_Battle Prefix +6% - - Battle
Prefix_Quality2_War Prefix +9% - - War
Prefix_Quality3_Genocide Prefix +12% - - Genocide
Prefix_Scope1_Sighted Prefix ? ? ? Sighted
Prefix_Scope2_Scoped Prefix ? ? ? Scoped
Prefix_Tech Prefix ? ? ? Tech
Prefix_Technical Prefix ? ? ? Technical
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