Resident Evil 5
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Resident Evil 5

Game Added by Matt GentileMatt Gentile

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  • Completion bonuses

Successfully complete the game on any difficulty to unlock Mercenaries mode, New Game+ mode, "History Of Resident Evil" option, "Infinite ammo" option (must fully upgrade a weapon then purchase the unlimited ammo from the "Bonus Features" section with points), ability to play as Sheva Alomar, and Chris' Safari and Sheva's Clubbin alternate costumes.

Successfully complete the game on the Amateur difficulty to unlock the "Classic Horror Filter" option.

Successfully complete the game on the Normal difficulty to unlock the "Retro Filter" option.

Successfully complete the game on the Veteran difficulty to unlock the Professional difficulty and "Noise Filter" option.

Successfully complete the game on any difficulty in under five hours to unlock the Infinite Rocket Launcher. Then, enable the "Infinite ammo" option under the "Bonus Features" menu.

  • Weapon upgrades

Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase from the shop:

Gatling gun for Chris: Fully upgrade the VZ61 machine gun.
Hydra triple barrel shotgun: Fully upgrade the Ithaca M37 shotgun.
Longbow for Sheva: Fully upgrade the S75 rifle.
M93R pistol (Samurai Edge Custom): Fully upgrade the M92F pistol.
Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson M29 Magnum.

  • Bonus characters in Mercenaries mode

Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock the corresponding character:

Chris (Safari): "The Village" mission
Chris (S.T.A.R.S.): "Experimental Facility" mission
Jill (Battle Suit): "Ship Deck" mission
Jill (B.S.A.A.): "Public Assembly" mission
Sheva (Clubbin): "Ancient Ruins" mission
Sheva (Tribal): "Missile Area" mission
Wesker (Midnight): "The Mines" mission
Wesker (S.T.A.R.S.): "The Prison" mission

  • Bonus characters in "Versus" DLC

You can purchase the following characters at the "Bonus Features" menu for the indicated amount of Exchange Points. Note: They have slightly different weapon sets compared to their Mercenaries mode counterparts.

Chris (Safari): 8,000 Exchange Points
Chris (S.T.A.R.S.): 13,000 Exchange Points
Jill (Battle Suit): 7,000 Exchange Points
Jill (B.S.A.A.): 5,000 Exchange Points
Sheva (Clubbin): 6,000 Exchange Points
Sheva (Tribal): 15,000 Exchange Points
Wesker (Midnight): 30,000 Exchange Points
Wesker (S.T.A.R.S.): 50,000 Exchange Points

  • Chris' S.T.A.R.S. costume

Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S. costume.

  • Sheva's Tribal costume

Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.

  • Play as Josh Stone ("Desperate Escape" DLC)

Successfully complete Resident Evil 5: Desperate Escape to unlock Josh Stone in Single Player mode.

  • Professional mode ("Desperate Escape" DLC)

Successfully complete Resident Evil 5: Desperate Escape on the Veteren difficulty to unlock the Professional difficulty.

  • Figurines ("Desperate Escape" DLC)

Successfully complete Resident Evil 5: Desperate Escape to unlock figurines in the "Bonus Features" gallery.

  • Play as Jill Valentine ("Lost In Nightmares" DLC)

Successfully complete the Resident Evil 5: Lost In Nightmares DLC to unlock Jill Valentine.

  • Jill figurine ("Lost In Nightmares" DLC)

Successfully complete Resident Evil 5: Lost In Nightmares to unlock a Jill figurine in the "Bonus Features" gallery.

  • Extra Guardian Of Insanity ("Lost In Nightmares" DLC)

Play on the Professional difficulty in Resident Evil 5: Lost In Nightmares to fight the Guardian Of Insanity that is on the walkway up above in the Prison area of the Spencer Estate. It is worth 4,000 points in Score Stars.

  • Original Resident Evil camera and controls ("Lost In Nightmares" DLC)

Start Resident Evil 5: Lost In Nightmares, then turn around, and investigate the entrance door three times to use the original Resident Evil camera and controls. Note: The camera and controls will be reset if you die.

  • Score Star locations ("Lost In Nightmares" DLC)

Chapter 2-1

4. It is on the wall above you at the starting room.

5. Cross the bridge, then look at one of the bridge supports just before entering the tunnel.

6. Enter the town after the tunnels, and go to the water's edge. At the small beach before you return to the market, look at the large boat and green shack. The emblem is in the roof on its side.

7. Go to the shop with the green and white canopy and the word "Stores" on it. The emblem is between one of the arches. It can be best seen from the rooftop, just as you get helicopter support.

8. Climb up to the top of the building, and get Sheva to jump across to the other building so she can unlock the door. Then, turn around and look up.

Chapter 2-2

9. Exit the building at the start. Look towards the top of the pylon. You can climb on one of the carriages for a better view.

10. It is inside the mine as you cross the first bridge; look to your right, high on the rocks.

11. Exit the mine, and go outside. After the cinematic with Irvine, go outside. Move past the mounted gun, and climb the larger of the two ladders at the end. Turn to the left to see the emblem on the building in the distance.

Chapter 3-1

12. Use a sniper rifle to aim at the mid-section of the telephone pole to the north of your starting position.

13. When free roaming with the hovercraft, travel to the northwestern tip of the map. Get out and look on the roof of the hut.

14. From where you collected the slate map to the west, stand on the edge of the wooden walkway. Use a sniper rifle to zoom into the central island to the east to find the emblem on the hut wall.

15. Insert all the pieces to open the door. Drop down into the water, and face south to find the emblem on the wood.

Chapter 3-2

16. Escape the walkways, and enter the area with Tricell tents. Move behind the tents, and look between them.

17. Look at the shack on your left as soon as the timer starts on the docks.

Chapter 3-3

18. Exit the boat for the first time, then look east at the entrance you just used. The emblem is barely visible.

Chapter 4-1

19. Climb up to the first ladder, then turn to the right. Look down below on the rock face to the right of the waterfall.

20. After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to zoom in at the base of the reflective object in the distance.

21. Successfully complete QTE from the falling statues, and pull the two switches. Take the left path when you enter the labyrinth. Follow it until finding a square archway. Look to your left before passing through the archway. Look above the green statue to find the emblem near a tree on the wall.

Chapter 4-2

22. Make your way down to the second elevator, and enter the room with the statue near the entrance. The emblem is above the entrance.

Chapter 5-1

23. Move around the raised area counter-clockwise when the mission begins. The path will be blocked, but the emblem can be seen under the metal bridge.

Chapter 5-2

24. Proceed through the level until after you exit the conveyor belt with the gas canisters. You will find a gun case and two dumpsters on the left wall. Look inside the open dumpster. Note: It is found before you pull the switch for the conveyor that needs to be powered.

Chapter 5-3

25. You will see two large fans after you exit the Boss room. Look behind the fan on the right.

26. Reach the circular moving platform. Move to the bottom of the steps, then turn east. Look towards the platform above you in the distance to see the emblem through the floor with a sniper rifle.

27. Enter the area with the ruins, and go to the small elevator on the left. Walk around it to where the rifle ammunition is hidden. Look into the elevator shaft to find the emblem.

Chapter 6-1

28. Turn 180 degrees when the mission begins. Look at the very top of the radar's silhouette with a sniper rifle.

29. Face northwest when Sheva is trapped in the cage, and fire a grenade into the container.

30. Search the glass cabinet on the left next to the plant's displays.

Diamond (Oval)

Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.

Ruby (Marquis)

Chapter 2-1: During the fight in the market area where you have to shoot a key from a hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in that chest.

Ruby (Oval)

Chapter 4-1: Behind the red statue in the labyrinth.

Ruby (Pear)

Found in multiple locations.

Ruby (Square)

Found in multiple locations.

Ruby (Trilliant)

Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.

Sapphire (Brilliant)

Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.

Sapphire (Marquis)

Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around, and take a left at the fork. The gem is in a safe to your left as you enter the room.

Sapphire (Oval)

Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a small pot on the shelf to the right as you enter.

Topaz (Pear)

Found in multiple locations.

Topaz (Square)

Found in multiple locations.

Topaz (Trilliant)

Chapter 4-1: At the beginning, before you climb up the first ladder, go straight towards the end. The gem is in the treasure box.

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