Patrol SMG Type |
Extra Effect |
gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg |
? |
gd_customweapons.Retail_Weapons.CustomWeap_SMG_TheSpy |
? |
Format for Patrol SMG Parts |
gd_weap_patrol_smg.[Part Type].[Part Name] |
Possible Manufacturers |
Damage: Q0 (LVL) |
Damage: Q1 (LVL) |
Damage: Q2 (LVL) |
Damage: Q3 (LVL) |
Damage: Q4 (LVL) |
gd_manufacturers.Manufacturers.Tediore |
9 (1) |
28 (13) |
46 (22) |
67 (31) |
89 (40) |
gd_manufacturers.Manufacturers.Hyperion |
16 (6) |
32 (15) |
50 (24) |
71 (33) |
94 (42) |
gd_manufacturers.Manufacturers.Maliwan |
17 (7) |
32 (15) |
53 (25) |
74 (34) |
96 (43) |
gd_manufacturers.Manufacturers.Dahl |
13 (4) |
34 (16) |
53 (25) |
74 (34) |
96 (43) |
gd_manufacturers.Manufacturers.Torgue |
22 (10) |
40(19) |
60 (28) |
81 (37) |
107 (47) |
Accuracy (83.3) and Fire Rate (8.3) were the same on all manufacturers at Q0.
Part Name |
Part Type |
Damage Mod |
Accuracy Mod |
Fire Rate Mod |
Extra Effect |
body1 |
Body |
(-)8% |
- |
- |
- |
body2 |
Body |
+10% |
- |
(-)20% |
(-)30% Recoil Reduction |
body3 |
Body |
(-)15% |
- |
+30% |
+30% Recoil Reduction |
body3_Tediore_Savior |
Body |
+25% |
- |
+30% |
+30% Recoil Reduction -AND- Ammo Regeneration (Q1: 8, Q2: 11, Q3: 14, Q4: 16, Q5: 18) |
body4 |
Body |
+20% |
- |
(-)30% |
(-)50% Recoil Reduction |
body5 |
Body |
+20% |
- |
+50% |
+20% Recoil Reduction |
grip1 |
Grip |
- |
- |
- |
Used on Tediore guns |
grip2 |
Grip |
- |
- |
- |
Used on Dahl guns |
grip3 |
Grip |
- |
- |
- |
Used on Maliwan guns |
grip4 |
Grip |
- |
- |
- |
Used on Torgue guns |
grip4_gearbox |
Grip |
- |
- |
- |
- |
grip5 |
Grip |
- |
- |
- |
Used on Hyperion guns |
mag1 |
Mag |
- |
- |
- |
- |
mag1_thumper |
Mag |
+70% |
- |
(-)200% |
-10 Clip Size -AND- +25% Reload Speed |
mag2 |
Mag |
- |
- |
- |
+15% Reload Speed |
mag3 |
Mag |
- |
- |
- |
+8 Clip Size -AND- +20% Reload Speed |
mag4 |
Mag |
- |
- |
- |
+27 Clip Size -AND- (-)60% Reload Speed |
mag4_Dahl_Wildcat |
Mag |
- |
-70% |
- |
+42 Clip Size -AND- (-)65% Reload Speed |
mag5 |
Mag |
- |
- |
- |
+18 Clip Size -AND- (-)40% Reload Speed |
mag5_twisted |
- |
- |
- |
- |
barrel1 |
Barrel |
(-)4% |
- |
- |
- |
barrel2 |
Barrel |
+15% |
(-)28% |
- |
(-)21% Recoil Reduction |
barrel2_Torgue_Gasher |
Barrel |
+50% |
-10% |
+50% |
(-)35% Recoil Reduction -AND- +4 Clip Size |
barrel3 |
Barrel |
+10% |
+50% |
- |
- |
barrel3_Twisted |
Barrel |
+10% |
+50% |
- |
Shots fire in a spiral and bounce off walls |
barrel4 |
Barrel |
+30% |
+30% |
- |
(-)50% Recoil Reduction |
barrel5 |
Barrel |
+15% |
+132% |
- |
+50% Recoil Reduction |
barrel5_Hyperion_Bitch |
Barrel |
+15% |
+132% |
- |
+50% Recoil Reduction |
sight1 |
Sight |
- |
- |
- |
1.7x Zoom |
sight2 |
Sight |
- |
- |
- |
2.4x Zoom |
sight3 |
Sight |
- |
- |
- |
2.9x Zoom |
sight4 |
Sight |
- |
- |
- |
3.9x Zoom |
sight5 |
Sight |
- |
- |
- |
4.3x Zoom |
stock1 |
Stock |
- |
- |
- |
- |
stock2 |
Stock |
- |
- |
- |
+40% Recoil Reduction -AND- (-)30% Reload Speed |
stock3 |
Stock |
- |
- |
- |
+30% Recoil Reduction |
stock4 |
Stock |
- |
- |
- |
+80% Recoil Reduction, -AND- (-)20% Reload Speed |
stock5 |
Stock |
- |
- |
- |
+100% Recoil Reduction |
stock_none |
Stock |
- |
- |
- |
(-)40% Recoil Reduction -AND- +30% Reload Speed |
acc1 |
acc |
- |
- |
- |
- |
acc1_Relentless |
acc |
- |
- |
+20% |
- |
acc2 |
acc |
- |
- |
- |
- |
acc2_Ruthless |
acc |
- |
- |
- |
+53% Reload Speed -AND- 45% Recoil Reduction |
acc2_Vector |
acc |
- |
- |
+45% |
+53% Reload Speed -AND- 200% Recoil Reduction |
acc3_Corrosive |
acc |
(-)40% |
- |
- |
1x Corrosive |
acc3_Shock |
acc |
(-)40% |
- |
- |
3x Lightning |
acc4 |
acc |
- |
- |
- |
- |
acc4_Double |
acc |
-20% |
-75% |
- |
1 additional bullet fired (x2), +20% clip size |
acc5_Explosive |
acc |
(-)20% |
- |
- |
1x Explosive |
acc5_Incendiary |
acc |
(-)40% |
- |
- |
1x Fire |
acc5_Maliwan_HellFire |
acc |
- |
- |
- |
3x Fire and Fire effect triggers with every shot |
Title__SMG |
Title |
- |
- |
- |
SMG |
Title_Acc2_Vector |
Title |
- |
- |
- |
Vector |
Title_Damage1_Bruiser |
Title |
+15% |
- |
- |
Bruiser |
Title_Firerate1_Stinger |
Title |
- |
- |
- |
Stinger (+3 Clip Size and +15% Recoil Reduction) |
Title_LowAccuracy1_Anarchy |
Title |
- |
(-)200% |
- |
Anarchy (x3 bullets fired and +30% clip size) |
Title_Mag1_Thumper |
Title |
- |
- |
- |
Thumper |
TitleM_Dahl1_Wildcat |
Title |
- |
- |
- |
Wildcat ("The ultimate close quarters feline.") |
TitleM_Hyperion1_Bitch |
Title |
- |
- |
- |
Bitch ("Smack 'em.") |
TitleM_Maliwan1_HellFire |
Title |
- |
- |
- |
Hellfire ("We don't need no water…") |
TitleM_Tediore1_Savior |
Title |
- |
- |
- |
Savior ("Hallelujah") |
TitleM_Torgue1_Gasher |
Title |
- |
- |
- |
Gasher ("Tear it up") |
TitleU_Bonehead_BoneShredder |
Title |
- |
- |
- |
Bone Shredder ("The lead wind blows") |
TitleU_GameSpy_TheSpy |
Title |
? |
? |
? |
The Spy ("I spy with my little eye…") |
TitleU_Retail_TheSpy |
Title |
- |
- |
- |
The Spy ("I spy with my little eye…") |
Prefix_Basic1_Patrol |
Prefix |
- |
- |
- |
Patrol |
Prefix_QualityLow_Dahl_Surplus |
Prefix |
-12% |
- |
- |
Surplus |
Prefix_Quality1_Violent |
Prefix |
+6% |
- |
- |
Violent |
Prefix_Quality2_Hostile |
Prefix |
+9% |
- |
- |
Hostile |
Prefix_Quality3_Malevolent |
Prefix |
+12% |
- |
- |
Malevolent |
Prefix_Barrel3_Twisted |
Prefix |
+20% |
- |
- |
Twisted (+50% clip size) |
Prefix_Acc1_Relentless |
Prefix |
- |
- |
- |
Relentless |
Prefix_Acc2_Ruthless |
Prefix |
- |
- |
- |
Ruthless |
Prefix_Mag5_Twisted |
Prefix |
? |
? |
? |
Twisted |
Prefix_DTCorrosive1_Corrosive |
Prefix |
- |
- |
- |
Corrosive (upgrades corrosion element to 1x) |
Prefix_DTCorrosive2_Caustic |
Prefix |
- |
- |
- |
Caustic (upgrades corrosion element to 2x) |
Prefix_DTCorrosive3_Vitriolic |
Prefix |
- |
- |
- |
Vitriolic (upgrades corrosion element to 3x) |
Prefix_DTCorrosive4_Pestilent |
Prefix |
- |
- |
- |
Pestilent (upgrades element to 4x) |
Prefix_DTExplosive1_Exploding |
Prefix |
- |
- |
- |
Exploding (upgrades Explosive element to 1x) |
Prefix_DTExplosive2_Blast |
Prefix |
- |
- |
- |
Blast (upgrades Explosive element to 2x) |
Prefix_DTExplosive3_Detonating |
Prefix |
- |
- |
- |
Detonating (upgrades Explosive element to 3x) |
Prefix_DTExplosive4_Erupting |
Prefix |
- |
- |
- |
Erupting (upgrades Explosive element to 4x) |
Prefix_DTIncendiary1_Flaming |
Prefix |
- |
- |
- |
Flaming (upgrades Incendiary element to 1x) |
Prefix_DTIncendiary2_Incendiary |
Prefix |
- |
- |
- |
Incendiary (upgrades Incendiary element to 2x) |
Prefix_DTIncendiary3_Burning |
Prefix |
- |
- |
- |
Burning (upgrades Incendiary element to 3x) |
Prefix_DTIncendiary4_Combustion |
Prefix |
- |
- |
- |
Combustion (upgrades Incendiary element to 4x) |
Prefix_DTShock1_Shock |
Prefix |
- |
- |
- |
Shock (upgrades shock element to 1x) |
Prefix_DTShock2_Static |
Prefix |
- |
- |
- |
Static (upgrades shock element to 2x) |
Prefix_DTShock3_Lightning |
Prefix |
- |
- |
- |
Lightning (upgrades shock element to 3x) |
Prefix_DTShock4_Fulgurating |
Prefix |
- |
- |
- |
Fulgurating (upgrades shock element to 4x) |
Prefix_Hyperion2_Crimson |
Prefix |
? |
? |
? |
Crimson |
Prefix_Projectiles1_Double |
Prefix |
? |
? |
? |
Double |
Prefix_Tech |
Prefix |
? |
? |
? |
Tech |
UniqueParts.BoneShredder_mag5 |
Mag |
? |
? |
? |
+60 Magazine Size |
The red text you find in unique weapons is in the title, but seems to have no effect on weapons other than flair.