Shared Material Parts
Shared Material parts - gd_weap_shared_materialparts.parttype.partname - Hyphened values are untested.
Part Name | Part Type | Damage Mod | Accuracy Mod | Fire Rate Mod | Reload Mod | Extra Effect | Color Mod |
---|---|---|---|---|---|---|---|
Material_Dahl_1 | ManufacturerMaterials | 0% | -20% | 0% | 0% | +30% Recoil Reduction | Green Camouflage |
Material_Dahl_2 | ManufacturerMaterials | +5% | -15% | 0% | +24% | +40% Recoil Reduction | Urban Camouflage |
Material_Dahl_3 | ManufacturerMaterials | +10% | -15% | 0% | 0% | +80% Recoil Reduction | Desert Camouflage |
Material_Gearbox_1 | ManufacturerMaterials | +10% | -20% | 0% | +8.3% | None | Gold and silver/Light green with white, Tested PC |
Material_Gearbox_2 | ManufacturerMaterials | +15% | -20% | 0% | +8.3% | None | Pink and gold |
Material_Gearbox_3 | ManufacturerMaterials | +20% | -20% | 0% | +8.3% | None | Orange and yellow |
Material_Hyperion_1 | ManufacturerMaterials | 0% | +70% | 0% | 0% | +70% Recoil Reduction | White and red |
Material_Hyperion_2 | ManufacturerMaterials | +5% | +85% | +30% | 0% | +70% Recoil Reduction | Gray and red |
Material_Hyperion_3 | ManufacturerMaterials | +10% | +100% | 0% | +30% | +80% Recoil Reduction | Chrome Red and chrome black |
Material_Jakobs_1 | ManufacturerMaterials | +35% | 0% | -50% | 0% | -30% Recoil Reduction | Plywood and steel |
Material_Jakobs_2 | ManufacturerMaterials | +25% | +50% | -50% | 0% | -28% Recoil Reduction | Light and dark brown |
Material_Jakobs_3 | ManufacturerMaterials | +50% | -60% | -50% | 0% | -45% Recoil Reduction | Dark wood and gold |
Material_Maliwan_1 | ManufacturerMaterials | 0% | 0% | 0% | 0% | High Elemental Effect Chance | - |
Material_Maliwan_2 | ManufacturerMaterials | +5% | +11% | 0% | +11% | Higher Elemental Effect Chance | - |
Material_Maliwan_3 | ManufacturerMaterials | +10% | +25% | 0% | +25% | Very High Elemental Effect Chance | Ice Blue |
Material_SandS_1 | ManufacturerMaterials | 0% | 0% | 0% | -19% | +40% Magazine Capacity | Black and yellow |
Material_SandS_2 | ManufacturerMaterials | +5% | 0% | 0% | -19% | +50% Magazine Capacity | Wood-like and gold |
Material_SandS_3 | ManufacturerMaterials | +10% | 0% | 0% | 0% | +50% Magazine Capacity | Shiny gold and dark steel |
Material_Tediore_1 | ManufacturerMaterials | -20% | -35% | 0% | +70% | None | Boring gray |
Material_Tediore_2 | ManufacturerMaterials | -10% | -25% | 0% | +85% | None | Smudged light and dark gray |
Material_Tediore_3 | ManufacturerMaterials | -5% | -15% | 0% | +100% | None | light gray, dark gray and white |
Material_Atlas_1 | ManufacturerMaterials | +10% | 0% | -0.051 | 0% | -7% Recoil Reduction AND 15% Magazine Capacity | - |
Material_Atlas_2 | ManufacturerMaterials | +15% | 0% | -0.05 | 0% | -7% Recoil Reduction AND 15% Magazine Capacity | - |
Material_Atlas_3 | ManufacturerMaterials | +20% | 0% | -0.05 | 0% | -7% Recoil Reduction AND 15% Magazine Capacity | White with Black Stripes |
Material_Vladof_1 | ManufacturerMaterials | 0% | -32% | +44% | 0% | None | Rust-orange and gray |
Material_Vladof_2 | ManufacturerMaterials | +5% | -32% | +50% | 0% | +20% Recoil Reduction | Rust-orange and white |
Material_Vladof_3 | ManufacturerMaterials | +10% | -32% | +56% | 0% | +40% Recoil Reduction | Rust-orange and black |
Material_Torgue_1 | ManufacturerMaterials | +25% | -35% | 14% | 0% | -54% Recoil Reduction | Grey with dark blue |
Material_Torgue_2 | ManufacturerMaterials | +30% | -35% | 14% | 0% | -54% Recoil Reduction | Gunmetal blue with dark blue |
Material_Torgue_3 | ManufacturerMaterials | +35% | -35% | 14% | 0% | -54% Recoil Reduction | Dark blue |
armygreen_army | Material | 0% | 0% | 0% | 0% | None | - |
armygreen_black | Material | 0% | 0% | 0% | 0% | None | - |
black_armygreen | Material | +20% | 0% | -25% | 0% | None | - |
black_black | Material | +20% | 0% | -25% | 0% | None | - |
black_tan | Material | +20% | 0% | -25% | 0% | None | - |
black_white | Material | +20% | 0% | -25% | 0% | None | - |
black_yellow | Material | +20% | 0% | -25% | 0% | None | - |
chameleon (Currently Not working in multiplayer) | Material | +350% | -400% | 0% | 0% | None | Blue and Green |
chaos | Material | 0% | -250% | 0% | 0% | x2 Shots fired | Changes |
chrome_black | Material | 0% | +13% | -12% | -35.5% | None | - |
chrome_blue | Material | 0% | +13% | -12% | -35.5% | None | - |
chrome_red | Material | 0% | +13% | -12% | -35.5% | None | - |
drksilver_maroon | Material | 0% | 0% | 0% | 0% | None | - |
gold_black | Material | +36% | 0% | -16% | -47% | None | - |
gold_gold | Material | +36% | 0% | -16% | -47% | +6 Knockback | - |
matblack_matblack | Material | 0% | 0% | 0% | 0% | None | - |
red_black | Material | +36% | +13% | 0% | 0% | None | - |
silver_ice | Material | 0% | +25% | 0% | 0% | None | - |
silver_red | Material | 0% | 0% | 0% | 0% | None | - |
stock_weapon | Material | 0% | 0% | 0% | 0% | None | - |
white_white | Material | 0% | 0% | 0% | 0% | None | - |
==Custom Materials==
gd_weap_patrol_smg.UniqueParts.TheSpy_Material